Dunejar II is a cylindrical vessel composed from the convex and concave features that are unique to the cascade-like qualities of sand dunes. The boundaries and edges of the jar conflate the sand like qualities of the dunes into an illuminated optical landscape. The surface of the jar is traversed with the meandering pathways of electrical circuits and dashboards. The razor thinness of the peaks and valleys allow light to penetrate the surface giving the edges and deep recesses their glow. Cast from translucent porcelain the interior is illuminated using LED lights to allow the jar to diffuse and reflect light into intricate and unexpected patterns. Each piece is slipcast and pierced to produce unique openings for light to escape. Amber, Green and Blue light are emitted from the openings while red light is absorbed by the porcelain. This mixture of light results in an unusual blending of light on the glazed surface of the jar. The slipcasting and plaster mold making was completed at the European Ceramic workcenter in 2018.
Convex side & Conave side, Limited Editions, EKWC, 2018. Partially glazed translucent Porcelain, slipcast, with piercings. Internally lit with red and green light via sensors. Green light spills out onto the surface while red light passes through the porcelain. 27 cm l. x 12 cm d. x 14 cm h.
| DUNEJAR II PROJECT CREDITS | Design and Production: Rhett Russo | Assistant: Ai Teng | Lighting: Zachary Pearson | Special thanks to staff at the EKWC including Pierlugi Pompeii (moldmaking), Marianne Peijnenburg, Katrin Kӧnig (glazing & firing), Sander Alblas, (digital fabrication) | Support for this project came from the Brown’s Traveling Fellowship at RPI | 2018-current |
Dunejar I is a cylindrical vessel composed from the convex and concave features that are unique to the cascade-like qualities of sand dunes. The boundaries and edges of the jar conflate the sand like qualities of the dunes into an illuminated optical landscape. The razor thinness of the peaks and valleys allow light to penetrate the surface giving the edges and deep recesses their glow. Cast from translucent porcelain the interior is illuminated using LED lights to allow the jar to diffuse and reflect light into intricate and unexpected patterns. Each piece is slipcast and pierced to produce unique openings for light to escape. Amber, Green and Blue light are emitted from the openings while red light is absorbed by the porcelain. This mixture of light results in an unusual blending of light on the glazed surface of the jar. The slipcasting and plaster mold making was completed at the European Ceramic workcenter in 2018.
Concave side (detail of convex) side, Limited Editions, 2018, EKWC. Partially glazed translucent white Porcelain, slipcast, with piercings. Internally lit with violet light via sensors. 27 cm l. x 12 cm d. x 14 cm h.
| DUNEJAR I PROJECT CREDITS | Design and Production: Rhett Russo | Assistant: Ai Teng | Lighting: Zachary Pearson | Special thanks to staff at the EKWC including Pierlugi Pompeii (moldmaking), Marianne Peijnenburg, Katrin Kӧnig (glazing & firing), Sander Alblas, (digital fabrication) | Support for this project came from the Brown’s Traveling Fellowship at RPI | 2018-current |
Architectural ornamentation can soften the way a space sounds. The Neoclassic Musikverein, in Vienna Austria, constructed in 1870 by von Hansen, is world renowned for its acoustics. The architectural finishes and statuary produce a unique diffusivity unlike any other place in the world.
This project involves the fabrication and testing of specially designed acoustical ceramic units to improve the acoustical quality of public space. Applications range from exterior public spaces to concert hall settings. The research focuses on evaluating how variations in the tile morphology can diffuse and scatter sound using a specially designed rough ceramic surface. The surfaces are developed using a computational sandpile model.
The tiles have been designed not as discrete elements but as equal parts in the design of an integrated architectural solution. This includes the unitary design of the walls ceilings soffits and lighting elements. The acoustical properties of the ceramic surfaces are scale specific and they cannot be scaled down without a loss in surface fidelity. It is generally accepted by acousticians that the complexity and intricacy of the surface morphology cannot be fully calculated computationally. In order to fully investigate the acoustical properties of the surface a matrix of full scale 40” diameter ‘samples’ have been developed to obtain the scattering coefficients of the material.
The acoustical envelope is designed as a lightweight precast panel with integrated lighting elements and sintered ceramic components.
3d printed prototypes showing the variegated light transmission through the ridges and valleys of the tiles.
The concave features of the heaps are exposed to the outside of the performance space. Depending on the scale of the application, the granular morphology can be used to effect the particular scale of different frequencies of sound and subsequently different parts of the ceiling and walls. At this scale the entire hall can be modeled with convex surfaces These models are tests for a hall ceiling roughly 135 x 65 feet wide
| ACOUSTIC BODIES PROJECT CREDITS | Design and production: Rhett Russo | Moldmaking: Yasemin Uyar | A portion of this project was supported through an Architecture and Design Independent project grant from the New York State Council for the Arts | 2015 |
Museum of Underwater Antiquities (MoUA) is a competition proposal in Piraeus Greece focused on the adaptation of an existing concrete cereal silo into a museum for underwater Artifacts. The collection consists of artifacts that have been lost at sea for centuries. The design strategy converts the 100, 16 square meter by 26 meter deep, storage cells into exhibition spaces. Each cell of the silo is experienced differently. The cells have been modified by removing concrete to represent three features of the ocean: valleys, (for exhibition) islands, (for multimedia) and uplifts (for conservation). The valleys can be explored at the lowest level, the islands are situated at the top level of the cells, and contain multimedia features. The uplifts allow the visitor to experience the artifacts being conserved in a wet environment. No columnar points of support have been removed. The principal galleries are located on top of the silo, which operates as a sea floor, with the exhibition of artifacts clustered together in a large shallow pool.
Curatorial strategy ‘Keep it wet’: Interior section showing the constellation of suspended artifacts. Objects are suspended within a network of chains that allows for them to be openly shuffled from exhibition to conservation. As an active part of the conservation the collection can be experienced within a shallow exhibition pool that can be entered by visitors.
The ceramic envelope is designed to encrust the surface with reflections. The tiles provide a modulated relief that contrasts with the diffuse surface of the precast panels. Unique tiles are cut from a single press molded ceramic ‘mother-mold’. Single strips of tiles are designed with overlapping units to separate the glaze colors. A workflow was developed to maximize the number of unique tiles from one ‘mother-mold’ through the use of wire cutting. Individual tiles can be pressed flat, face down into the mold. Later in the drying process they are placed face up on a mandrel to marry the curvature of the underlying panel geometry. The plasticity of the clay allows for any element to be uniquely bent or ‘draped,’ thus avoiding a need for channeling the substrate.
The clay is extracted from a single ‘mother-tile.’ A process was developed to obtain and distribute copies of copies from the ‘mother tile’ by slicing it into fragments at different intervals.
| MoUA PROJECT CREDITS | Design and Production: Rhett Russo | Design assistant: Didem Yavuz| Model making: Brendan Comfort | Envelope design assistance: Varun Chillara, Christian Gartland | 2013 |
Dumpling is a ceramic piece, the first in a series of translucent porcelain jars - Dunejars - that are designed to be illuminated from within. Dunejars are cylindrical vessels composed from the convex and concave features that are unique to the cascade-like qualities of sand dunes. In Dumpling, the convex and concave features of the jars utilize the cascade-like qualities of sand dunes to filter light into optical landscapes. The slipcasting and plaster mold making was completed at the European Ceramic workcenter in 2018.
The razor thinness of the peaks and valleys allow light to penetrate the surface giving the edges and deep recesses their glow. Cast from translucent porcelain the interior is illuminated using LED lights to allow the jar to diffuse and reflect light into intricate and unexpected patterns. Each piece is slipcast and pierced to produce unique openings for light to escape.
| DUMPLING PROJECT CREDITS | Design and Production: Rhett Russo | Assistant: Ai Teng | Special thanks to staff at the EKWC including Pierlugi Pompeii (moldmaking), Marianne Peijnenburg, Katrin Kӧnig (glazing & firing), Sander Alblas, (digital fabrication) | Support for this project came from the Brown’s Traveling Fellowship at RPI | 2018-current |
The industrialized, abstract, notion of making, that is usually a tightly controlled top-down process, can be transformed by the strangeness of matter. The design of the heap tiles emerged from an interest in the complex behavior of sand. The amorphous nature of granular materials makes them ideal for forming applications. In this regard sand casting and 3d printing are similar processes that have been developed to fabricate complex objects. Historically, the ceramic process is comprised of many techniques, but at the industrial scale it has traditionally relied on mold making as a means to mass produce components. More sustainable fabrication techniques such as sintering can be used to eliminate the need for molds, tooling or the use of inorganic materials in the fabrication process.
The ceramic sintering technique used to make the tiles eliminates the need for water by forming dry bonds at high temperature. The secret to success lies in the material itself. Commercial porcelain is an engineered material. It consists of dry, spherical pellets roughly .5mm in diameter and it can be made from porcelain clay or recycled china. Unlike dry clay which behaves like powder, heaps of porcelain grains behave like fluids that take the shape of their containers. With the aid of gravity, a simple, two-dimensional plate pierced with holes can channel millions of individual grains into a self-organized network of ridges and valleys. The same pattern of holes will consistently produce the same network. If holes are eliminated or redistributed a new formation will result, providing a simple way to make unique components.
Mold-less, sintered ceramic objects made by sorting ceramic grains through a sequenced two dimensional sieve and firing at high temperature. In order to find the best recipe a wide variety of clay bodies, including post- consumer ceramic waste, and frit were tested for their fidelity and bond strength.
“...it’s about the relationship between the logic of the material and the logic of the technology....with the Heap tiles, there is a specific material logic that is intrinsic to the work. If a different kind of material was used, it wouldn’t form (or ‘materially compute’) in the same way. The microscopic properties of each granule in the ceramic in relation to the perforated template patterns and the act of sifting is what determines the form. What is critical here is the relationship between a particular material and a particular technology.” ( Ila Berman, curator of ‘Material Matters’ )
| HEAP TILES PROJECT CREDITS | Design and Production: Rhett Russo | Ceramics assistants:Foekje Fleur van Duin, Aniek Meeldijk | Special thanks to the Sundaymorning@EKWC for their encouragement and expertise | EKWC 2010 |
The design of the T-stool originates from an interest in the traditional Chinese ceramic tea stool. These stools are based upon a hollow vessel, often cylindrical in form, which is strong in compression. Alternatively, the T-Stool’s stability originates from the plasticity of a folded convex surface and its transformation into a hollow ceramic shell, approximately 1.5 cm thick (100 cm l. x 60 cm h. x 70 cm w.). While it is strong in compression the folded surface introduces stresses that are typically avoided when working with ceramic due to its low tensile strength.
A special clay recipe was developed in response to these characteristics. The high degree of surface curvature provides additional strength during firing and each fold creates opportunities for complex reflections. The use of metallic luster and the crackle patterns that develop in response to the surface stresses between the clay and the glaze, provide each stool with its specificity.
A two part mold was designed to allow the clay to be pressed into the form. A 3 mm rubber membrane was constructed over the entire surface to insure its release from the mold. The mold has been used to produce three unique versions of the T-Stool. The use of rubber molds with ceramics is a recent development due to the fact that the rubber impedes the clays ability to cure. Once a layer of clay is pressed inside the mold to the desired thickness, the mold is removed, piece by piece, over several days.
T-Stool, Ceramic prototype, 3-3. 100 cm l. x 60 cm h. x 70 cm w. Materials: Press molded stoneware, with matte white glaze.
Form testing through complexly folded surface
The two part rubber mold prior to assembly. The mold consists of 14 rubber parts and 30 epoxy components. A two part mold is required to provide a rigid surface for the pressing of the clay into the mold. The interior of the mold consists of a 3 mm thick urethane rubber layer surrounded by a 5mm two part epoxy mother-mold. In order for the rubber to be poured evenly a 3 mm layer of wet clay is modeled on top of the positive. Following this a waterproof film is laid up on top of the clay and the epoxy mold is pressed on top of the film. Once the epoxy cures the clay is removed and the mother mold is then used as a cavity to pour in the liquid rubber.
A view inside one half of the mold. Roughly 150 kg of clay is pressed into the mold by hand. The surface is covered from the inside to a thickness of 1.5 cm by laying up 1.7 cm thick slabs. A special pressing technique was developed to maintain a uniform thickness and eliminate any visible seams on the finished surface.
Rigging required to manoeuver mold packed with 150kg of clay. The clay is pressed in from the bottom leaving a 1.5 cm continuous clay surface. After several days the clay reaches the leather-hard state and the mold is then suspended in stirrups and rotated 180 degrees into the upright position. The mold is designed to be disassembled from the top to the bottom and to provide support for the clay as the mold is removed. While the rubber mold retains considerably more moisture than plaster it has added benefits. The rubber can be removed in areas with significant undercuts, by first taking away the rigid mold and then peeling off or collapsing the rubber.
After glaze firing.
| T-STOOL PROJECT CREDITS | Design and Production: Rhett Russo in collaboration with Katrin Mueller-Russo | CNC machining: Jeannie Wu | Assembly of the positive: Yasemin Uyar | Ceramics assistant: Diego Sinbert | Mold making support: Pieluigi Pompei, Marlies Crooijmans | Special thanks to the Sundaymorning@EKWC and Ranti Tjan for their encouragement and expertise | This project was supported in part by the Pratt Institute Faculty Development Fund | EKWC 2012 |
Circuitjar I is a large cylindrical vessel composed from the convex and concave features that are unique to the cascade-like qualities of sand dunes. The boundaries and edges of the jars conflate the sand like qualities of the dunes into an illuminated optical landscape. The surface of the jar is traversed with the meandering pathways of electrical circuits and dashboards. The razor thinness of the peaks and valleys allow light to penetrate the surface giving the edges and deep recesses their glow. The slipcasting and plaster mold making was completed at the European Ceramic workcenter in 2018.
Concave side (detail of convex) side, Prototype, unfired Porcelain, 2018, EKWC, slipcast / unpierced, 32 cm l. x 22 cm d. x 18 cm h.
| CIRCUITJAR I PROJECT CREDITS | Design and Production: Rhett Russo | Assistant: Ai Teng | Lighting: Zachary Pearson | Special thanks to staff at the EKWC including Pierlugi Pompeii (moldmaking), Marianne Peijnenburg, Katrin Kӧnig (glazing & firing), Sander Alblas, (digital fabrication) | Support for this project came from the Brown’s Traveling Fellowship at RPI | 2018-current |
Inspired by an interest in revealing the hidden instrumentation networks of auto dashboards, the Circuitjar series focus on the sintering of printed circuits onto the surface of translucent porcelain using metallic inks. The patterns of the inks are designed to fit the convex and concave morphology of the jar. The jars have been designed for slipcasting to insure that the porcelain can be cast as thin as possible and to preserve the edge details.
These prototypes involve the production of a variety of ceramic jars that employ three unique properties of ceramics, the translucency of glasslike, vitreous, porcelain, and bone china; the design of a ceramic object which transmits light through the thin edges and veining of the porcelain; the testing of methods to adhere metallic inks to print functional circuits onto a non-porous surface; the attunement of a circuit that connects sensors on the inside and outside the jar to the local environment.
| CIRCUITJAR II PROJECT CREDITS | Design and Production: Rhett Russo | Special thanks to staff at the EKWC including Pierlugi Pompeii (moldmaking), Marianne Peijnenburg, Katrin Kӧnig (glazing & firing) | Support for this project came from the Brown’s Traveling Fellowship at RPI | 2018-current |
Flabella is furniture prototype employing press molding into rubber molds. It involves the use of clay parts, at the scale of furniture and involved the fabrication and joining of multiple, hollow structural shapes using a ceramic press molding technique. This was achieved through the use of rubber molds and the seaming together of the wet clay components. Flabella is designed to emphasize the weight of the material, its deformation as a body and the anatomy of the surface.
The design of the piece is the result of buckling or forcing a plastic surface into strange curvatures. It is through this relationship with the materials that traditional ideas of mass production can be extended using ceramic. With the aid of the 3D scanner we are able to refine our physical models and further develop the surface in relation to the constraints of the fabrication process.
There are four primary aspects of this work, 1. The adoption of the ceramic process as a means to develop intricacy, in particular, techniques that have been developed by artisans, and metal-smiths that can be intensified with digital tools. 2. The deployment of a plastic membrane as a computational mechanism for generating nuanced form and the production of feedback that operates independently from the digital environment, 3. The use of digital tools for formal refinement and optimization, 4. The development of a design process ‘From Technique to Product’ that involves the orchestration of disparate tools, often from separate industries into new workflows and new products.
Glaze tests on curved surfaces using sprayed on underglaze.
Central body component after bisque firing. The central body component is 105 cm long and was press molded using a six part rubber mold. The top portion was molded separately and added to preserve the thinness of the exposed edges and the undercuts. Particular care was taken to insure that the individual parts had the same moisture content. Wet parts with slightly different moisture content do not bond well. The entire piece was supported on a three dimensional shrinkage plate during firing. Bisque fired stoneware clay. EKWC 2010.
Front leg support, 20 cm h. x 35 cm l. x 5 cm w. Left, stoneware fired in sand with a second firing for the white glaze. Right, Stoneware clay, with copper saturation, sprayed with yellow and green underglaze. The white glaze is applied by brush. A third fire was required for the copper saturation.
Three final press molded, hollow stoneware parts, with glazed legs.
| FLABELLA PROJECT CREDITS | Design and Production: Rhett Russo | Ceramics assistants:Foekje Fleur van Duin, Aniek Meeldijk | Mold making support: Pieluigi Pompei, Marlies Crooijmans | Glazing: Marianne Peijnenburg | Special thanks to the Sundaymorning@EKWC for their encouragement and expertise | EKWC 2010 |
Three morphological families, consisting of three hexagonal tiles each, were tested for their ability to scatter and diffuse sound. Ten sample surfaces were produced, each one containing identical tiles. The tenth surface consists of identical flat tiles that served as a control surface. One advantage of the surface morphology is its ability to diffuse sound hemispherically. The general design strategy was to see if multiple frequencies could be diffused by a single tile rather than assigning individual frequencies to individual tiles. Each family is designed to include a range of amplitudes and depths that can be compared in order to help identify which frequencies of sound are diffused. Since this phase of tests is focused on the scattering of the sound the holes were closed to eliminate absorption. The term attractor was adopted due its behavior in the construction of the Python script as a means to replicate the dispersal of the grains during the analog process. The shape of the attractor in each family is either a circle or an oval.
Tile M1, M2 and M3: The family of tiles is characterized by an asymmetrical arrangement of large islands. The attractors are arranged along fronts or boundaries that generate valleys between the large islands. The roughness of the surface was altered largely through the spacing and alignment of the oval attractors. This family has the largest draw depth, almost double the depth of family I (11.35 cm for M2). As a family, the M series contain the largest islands and the most uniformly articulated valleys. The theoretical principal guiding this series is to devise the deepest formations and to populate the coastline of the larger islands with both regular (M1) and irregular (M3) sequences of conical depressions.
Geometric Normal Analysis and Raycasting of 30 degree rays on a 2d slice thru Tile M1.
3-D Acoustic Goniometer, showing the microphone array, loudspeaker, turntable and the sample inside the Intertec chamber.
| SOUNDSCAPE PROJECT CREDITS | Tile design and production: Rhett Russo | Coding: Farzin Lotfi-Jam | Sample assembly and transport: Balasruesh Balasubramaniam, Eli Meltzer | Special advisor on rough surfaces: Prof. David Bradley, Vasser College | A portion of this project was supported through an Architecture and Design Independent project grant from the New York State Council for the Arts | 2013 |
Moraine is a 650,000 stitch, thirteen color, digital embroidery that was commissioned by WORKshop Gallery in Toronto, for the exhibition Suzhou Fast Forward. It is a response to the hand-made silk embroideries of the Suzhou school revisited through the use of digital embroidery. The techniques used were inspired by the painterly methods of the Suzhou embroiderers and their depictions of nature using dyed threads. The level of intricacy produced by the Suzhou embroiderers’ is impossible to match. As a counterpoint the design objective was to develop an alternative form of intricacy by interfering with the digital process.
The digital transformation of contemporary embroidery parallels recent developments in architecture and industrial design which are increasingly employing automated fabrication processes. Rather than accept the neutralizing effects of these tools our work seeks to integrate a wide range of digital and analog methods to reconstitute the questions of craft and variability. Computation offers a form of control that is numeric rather than manual, and this makes it possible to revisit the themes and techniques of the Suzhou school where the intricacies of nature inspire new stitches and a wide range of fluid effects.
Embroidery is inherently coded, tonal from afar and impressionistic at close range. The haptic dimension of the thread, its layering, directionality and reflectivity make it a dynamic medium, deeper than a drawing and shallower than a space, but well suited to constructing a landscape. Moraine, is inspired by the optical effects that are unique to the continuous flow and modulated surface of glacial formations. The canvas is a synthesis of waterborne ink and computer scripting. The components of time, movement and morphology are integral elements of the glacial ecology and more generally are indispensable to our contemporary understanding of nature and the duplicitous character of matter, observed up close and from afar.
Color code: Processing was used to arrange the colors using simple variables and numerical sequencing. At left are four color arrays. Each strip begins with a direct color print of ink that has been floated on water. The ink is sampled by the computer code multiple times and redistributed into a new sequence. The code allows the color to be cut into an infinite number of thin slices - something the Suzhou embroiderers’ could not do.
| MORAINE PROJECT CREDITS | Design: Rhett Russo in collaboration with Katrin Mueller-Russo | Coding and digitizing: Rhett Russo | Embroidery by Sonny | 2011 |
The Orbigraphia are topologically folded animals that have been developed through the folding, rotation and symmetrical buckling of two dimensional paper cutouts to produce 3d dimensional structures. To produce the drawings, each species was modeled and developed as drawing using as a series of 2 dimensional slices that are oriented in space to multiple viewpoints. The drawings and full essay, Orbigraphia, can be found in Via: Dirt, Vol. 2, published by Penn Design in 2012.
| ORBIGRPAHIA PROJECT CREDITS| Design and Production: Rhett Russo | A special thank you to William Thurston for his theory of Orbifolds | 2005 |
This project is a proposal for a new Information and Visitor Center to be located within walking distance of Northern Ireland’s most famous natural treasure, the Basalt outcropping known as the Giant’s Causeway. The causeway and the visitor center site were classified as UNESCO World Heritage sites in 2005. The project required revisiting the existing auto and bus infrastructure, parking, landscape and the integration of an international visitor center within a small coastal village. The proposal also sought to integrate the community’s needs with the commercial activity and tourism that the building program provided.
In order to develop a porous relationship with its context the building is planned as a single circuit. The exhibition hall incorporates galleries, a rooftop bar, lantern, and educational spaces around two central courtyards that are connected to the surrounding landscape and roof scape. In this way, both the museum and community can co-inhabit these spaces and also use them for larger events. Introverted spaces, such as the courtyards are common features of the farmhouse and village typologies, in Northern Ireland. The farms consist of small free standing buildings separated by shared gardens. The design sought to pursue this formation not through an aggregate of buildings, but rather through the development of a single porous building that integrates the local landscape. The buildings structural system is inspired by the basalt geology. The roof and lantern consist of interlocking hexagonal tiles that are clad in ceramic.
The roof plane is devised as a series of interlocking hexagonal steel plates, each different in size, that are glazed in ceramic tile. These plates provide structural depth and act as a unified space frame structure. The roof structure consists of seven concentric and interlocked loops, of approximately sixty plates that encircle the courtyards.
A matrix comprised of seven different families of ceramic tiles serve as structural plates. Within the family, each plate is comprised of 6 different glazed tiles that produce variegated alignments on the ceiling and the lantern. There are 7 types of multicolored tiles. Each plate is comprised of 6 different shades of smaller tiles that produce variegated alignments on the ceiling and the lantern.
A lantern marks the entrance of the building and provides a vertical element so that the building can be seen from the sea. It also provides an access point to the roof. Lateral layers of concrete and ceramic tiles stack horizontally and allow light to filter through the walls.
| GIANT’s CAUSEWAY PROJECT CREDITS | Design and Production: Rhett Russo | Competition project team: Lara Thrasher, Brandon Gehrke | 2005 |